Introduction
ULTRAKILL, the retro-styled, fast-paced first-person shooter from Arsi “Hakita” Patala, has captivated players with its challenging gameplay and unique art style. The ULTRAKILL Wiki serves as a comprehensive repository for all things ULTRAKILL, providing detailed information on weapons, enemies, levels, and lore. Within this expansive game world lies the layer of Wrath and its level, All Points Gone. This article aims to provide a thorough guide and overview of All Points Gone, offering insights into its layout, enemies, secrets, and strategies. All Points Gone has garnered significant attention from the ULTRAKILL community for its challenging encounters, intricate level design, and subtle lore implications, making it a prime subject for in-depth exploration on the wiki.
Overview
All Points Gone is found within the Wrath layer, the second major area encountered in the game. The level presents a submerged and ruined environment, indicative of the layer’s overall theme of wrathful destruction and decay.
General Information
The level can be considered moderately challenging, requiring players to utilize the full range of ULTRAKILL’s movement and combat mechanics to survive. The thematic focus revolves around the consequences of divine fury, showcasing a world scarred by torrential floods and architectural collapse. This provides context for the types of enemies encountered, as well as the placement of secrets and collectibles. The layout is a crucial aspect to mastering the level, as it dictates flow, positioning, and even viable strategies.
Access
Gaining entry to All Points Gone necessitates completing the preceding level in the Wrath layer. There are no additional requirements beyond simply reaching the level selection screen, a common element found within the core structure of ULTRAKILL. Upon successful completion of the previous challenge, this path is unlocked.
Layout
All Points Gone features a semi-linear structure, guiding players through interconnected chambers and submerged pathways. While the primary path is relatively straightforward, the level incorporates several branching sections and hidden areas that reward exploration. These hidden areas are crucial for finding collectibles, as well as providing strategic advantages during combat encounters. Key areas include the initial flooded plaza, a derelict cathedral with partially submerged structures, and a series of narrow corridors that demand precise movement and aim. Mastering the layout is key to efficiently traversing the level and maximizing style points. Understanding the connections between different areas is also important for efficiently backtracking when seeking secrets.
Enemies
Enemies are a core element of the ULTRAKILL experience, and All Points Gone does not disappoint. All manner of mechanical monstrosities lurk within the submerged world.
Enemy Encounter Breakdown
All Points Gone features a diverse array of enemies, ranging from common fodder to formidable threats. Common encounters include Strays, Soldiers, and Schisms. Strays present little threat on their own, but they can quickly overwhelm the player if left unchecked. Soldiers offer greater resistance and firepower, requiring players to prioritize their elimination. Schisms are more mobile and aggressive, often flanking the player and disrupting their movement. The level also introduces more challenging enemies like Drones and Swordsmachines. Drones are aerial threats that can be difficult to target, while Swordsmachines pose a significant melee threat, demanding precise parrying and dodging. Towards the latter stages of the level, players will encounter a greater number of Cerberus, each capable of unleashing devastating fireballs. Knowing which enemy type to engage and in what order is key to prevailing, conserving ammo and maximizing resources.
Notable Enemy Combinations
The true challenge of All Points Gone lies in the enemy combinations. A common and dangerous combination is the presence of Soldiers supported by Drones. The Drones can effectively disrupt the player’s aim, making it difficult to target the Soldiers, while the Soldiers provide cover fire. A good strategy for dealing with this combination is to prioritize the Drones first, using weapons like the shotgun or revolver to quickly eliminate them, before focusing on the Soldiers. Another difficult combination is the encounter with multiple Schisms and Cerberus in confined spaces. The Schisms can easily flank the player, while the Cerberus can unleash devastating fireballs, leaving little room for escape. A good strategy for this is to use the environment to your advantage, creating space between yourself and the enemies, while utilizing weapons like the nailgun to quickly deal damage.
Collectibles & Secrets
Beyond combat, exploration is key to mastering the level. Rewards are hidden in the corners of the world.
Blue Orbs
All Points Gone contains a number of Blue Orbs hidden throughout the level. These orbs serve as a collectible and contribute to the player’s overall completion score. The first Blue Orb is located in the initial flooded plaza, hidden behind a crumbling wall. The second can be found in the cathedral, situated atop a partially submerged structure. The third orb is hidden within a secret room, accessible by detonating a cracked wall using an explosive weapon. Collecting all of the orbs is no simple task and often requires keen observational skills.
Secrets
All Points Gone contains several well-hidden secrets that reward exploration and puzzle-solving. One such secret can be found in the cathedral. Detonating a cracked wall will reveal a hidden passage. Another is accessible by activating a hidden switch, located behind a waterfall. This switch opens a secret room containing a powerful weapon upgrade or a health refill. The rewards for finding secrets often provide a significant advantage during combat encounters, making exploration a worthwhile endeavor.
Challenges
All Points Gone presents unique challenges beyond simply surviving enemy encounters. One such challenge is a timed section, requiring players to traverse a series of platforms before a gate closes. Completing this challenge demands precise timing and movement skills. Another challenge involves defeating a specific enemy encounter without taking damage. This requires strategic planning and flawless execution. The satisfaction of completing these challenges adds to the overall rewarding experience of All Points Gone.
Gameplay Strategies & Tips
To master All Points Gone, a strong grasp of the core gameplay is essential.
General Tips
Mastering movement is crucial. Sliding, dashing, and wall-jumping are essential for navigating the environment and evading enemy attacks. Utilizing the full range of movement options will allow you to quickly reposition yourself during combat, as well as access hidden areas. When selecting weapons, the shotgun and revolver are highly effective. The shotgun is excellent for close-range combat, while the revolver offers precision aiming at longer ranges. The nailgun provides suppressive fire and is effective against groups of enemies. Managing your health and ammo is important. Prioritize picking up health pickups whenever possible and avoid wasting ammo on unnecessary shots.
Section-Specific Strategies
When facing the initial flooded plaza, prioritize eliminating the Soldiers first, as they pose the greatest threat. Utilizing cover and flanking maneuvers will allow you to safely engage them. In the cathedral, be wary of the Swordsmachines, as their melee attacks can quickly deplete your health. Parrying their attacks is crucial for survival. When navigating the narrow corridors, use the sliding and dashing to quickly move through the area and evade enemy attacks.
Style Points
Maximize your style points by utilizing a variety of weapons, performing stylish kills, and utilizing the environment to your advantage. Performing aerial attacks, dodging enemy projectiles, and utilizing the ricoshot mechanic are all effective ways to boost your style score. Experiment with different weapon combinations and playstyles to discover new ways to earn style points.
Lore & Story Implications
The environmental decay and architecture tell a story beyond the action.
Environmental Storytelling
The submerged environment of All Points Gone hints at a catastrophic event that has reshaped the world. The crumbling architecture and flooded pathways suggest a civilization that has been overwhelmed by divine wrath. The presence of mechanical enemies indicates a desperate attempt to rebuild and defend against the encroaching forces of hell. Analyzing the environment provides clues about the past events that have transpired and adds depth to the game’s overall narrative.
Connections to the Wider Narrative
All Points Gone contributes to the overall narrative of ULTRAKILL by showcasing the consequences of divine judgment. The level serves as a visual representation of the wrath of God and the destruction that it has wrought. The enemies encountered in the level are a manifestation of the suffering and torment that exists within the Wrath layer.
Trivia & Fun Facts
ULTRAKILL’s levels often have hidden details.
Behind-The-Scenes
[Information about the level’s development – insert if available]
Easter Eggs
[List Easter eggs that are found in the level]
Gallery
[Insert images of the level, enemies, secrets, etc.]
External Links
- ULTRAKILL Official Website: [Link to official website]
- ULTRAKILL Community Forums: [Link to relevant forum]
- ULTRAKILL Wiki Main Page: [Link to main wiki page]
This article provides a comprehensive overview of All Points Gone, offering valuable insights into its gameplay, lore, and secrets. The information presented here will help players navigate the level effectively and appreciate its significance within the wider world of ULTRAKILL. Continued contributions and additions are always welcome to enrich this resource and ensure it remains a valuable asset for the ULTRAKILL community.