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Are Dogs Immune In The Last Of Us? Analyzing Canine Survival in a Fungal Apocalypse

Introduction

In a world consumed by fungal horror, where the familiar contours of civilization have been twisted into grotesque fungal landscapes, a haunting question lingers: what fate befalls our canine companions in “The Last Of Us?” The grim reality of Cordyceps Brain Infection (CBI), a parasitic fungus that decimates humanity, casts a long shadow over every aspect of life in this post-apocalyptic landscape. But amidst the clickers, bloaters, and the ever-present threat of infection, the presence or absence of infected dogs raises a unique point of discussion.

“The Last Of Us” immerses us in a fractured America, years after the CBI outbreak triggered societal collapse. The fungus, a horrifying evolution of real-world Cordyceps, preys on the brains of its hosts, turning them into grotesque, violent creatures. While humans are the primary focus of this fungal nightmare, it begs the question: can the faithful dogs of our world, those furry, four-legged friends, escape the infection’s grasp?

While “The Last Of Us” primarily focuses on the human struggle for survival amidst the fungal apocalypse, a thorough examination of the games and TV show reveals that the status of dogs regarding Cordyceps immunity is complicated and arguably intentional to create a sense of realism and danger within the narrative. Dogs occupy a curious space in this world, a space that is as intriguing as it is ultimately ambiguous.

Canine Inhabitants of a Cordyceps World: Analyzing In-Game Evidence

The grim world depicted in “The Last Of Us” provides players with a multitude of antagonists. From the terrifyingly agile stalkers to the hulking bloaters, and everything in between, the infected human population is clearly the primary threat. Players also face encounters with infected rats, demonstrating that the Cordyceps fungus is capable of infecting mammals other than humans. These infected rats further emphasize the dangers lurking around every corner.

However, the absence of overtly infected dogs within the game is an intriguing detail to note. Throughout the game series, dogs are notably present, serving various roles. They appear as guard dogs, employed by factions like the Washington Liberation Front (WLF), acting as menacing obstacles for players to overcome. They are also shown as hunting companions, aiding survivors in their quest for resources. Occasionally, a dog appears as a cherished family pet, a poignant reminder of the world before the outbreak. These roles highlight their significance within the world of “The Last Of Us”.

Considering their frequent appearances and importance, the lack of any visibly infected dogs seems peculiar. The developers could have easily included infected canine enemies, adding another layer of horror to the game, but they specifically chose not to. This could indicate that dogs possess some degree of resistance to the Cordyceps infection, or it could simply be a narrative decision, designed to avoid the “zombie dog” trope that’s prevalent in many post-apocalyptic narratives. Perhaps, the lack of infected dogs also is a reflection of the technical limitations when the game was originally released. It is entirely possible that creating canine enemies was too hard to implement.

From a gameplay perspective, dogs in “The Last Of Us” are portrayed as both allies and enemies, but never as infected creatures. As enemies, the trained guard dogs of the WLF present a significant challenge for players. These canine adversaries can sniff out Joel or Ellie, alerting nearby human enemies and making stealth much more difficult. This presents an interesting dynamic, as players are forced to confront these seemingly innocent creatures in order to progress, adding a layer of moral complexity to the game.

Television’s Take: Canine Encounters in The Last Of Us

The HBO television adaptation of “The Last Of Us” brings the world to life in a new medium, allowing for a closer examination of its nuances. While staying faithful to the core plot and characters, the show also takes liberties with certain aspects of the world-building, further expanding our understanding of the Cordyceps outbreak and its effects.

In the TV series, dogs feature, though not in excessive quantities. Their presence is usually in domestic or protective roles, much like their depiction in the games. Similar to the games, there are no overtly infected dogs shown throughout the first season of the show.

The show’s portrayal of the CBI largely aligns with the game canon. However, it adds depth through visual effects and detailed explanations of the fungus’s mechanics. It would be a fair assumption to say that the TV Show adaptation intentionally avoids showing dogs to not give an insight into whether dogs could potentially contract CBI.

It is possible that the crew and producers were given specific instructions on how to work with dogs, such as to not let them lick anyone, or pick up anything from the ground. Likewise, it would be plausible that the trainers instructed the dogs to not eat any random meat on the ground during the production. This could potentially ensure the safety of the cast and crew during filming.

Speculating on Survival: Potential Immunity Explained

If dogs are indeed resistant to the Cordyceps infection, several biological and environmental factors could potentially explain why. One possibility lies in the physiological differences between humans and canines. The Cordyceps fungus might have evolved to specifically target the human brain, lacking the necessary mechanisms to effectively infect dogs. Perhaps dogs possess unique antibodies or immune responses that prevent the fungus from taking hold.

Environmental factors could also play a role. Dogs tend to live in environments that are cleaner than those frequented by the infected. This reduced exposure to the fungus might lower the risk of infection. In the harsh world of “The Last Of Us”, dogs are very unlikely to consume human corpses, which is how many humans get infected with CBI.

Alternatively, the absence of infected dogs might be a deliberate narrative choice. By avoiding the “zombie dog” trope, the creators can focus on the human aspects of the story, exploring themes of survival, loss, and the complexities of human relationships. The introduction of infected dogs could potentially detract from these themes, diluting the emotional impact of the narrative. Hurting an infected dog would be a disturbing prospect for many players, introducing a moral dilemma that might overshadow other aspects of the game. It would also require the team to develop detailed visuals and animations for infected dogs, a resource-intensive undertaking that might not be essential to the core story.

Furthermore, Neil Druckmann, the creator of The Last Of Us, has explicitly stated he did not want to show any suffering of pets. He mentioned that the main focus should be on humans, and adding any suffering to beloved pets would distract from this.

Acknowledging the Unknown: Counterarguments and Future Possibilities

It’s important to remember that, at this moment, the status of dogs in “The Last Of Us” remains largely unknown. There is no definitive answer within the game or TV show canon. Any speculation on their potential immunity is based on limited information and logical reasoning.

While the absence of infected dogs suggests a degree of resistance, it doesn’t entirely rule out the possibility. Future installments of the series could introduce new strains of Cordyceps that are capable of infecting dogs. The evolving nature of the fungus, a recurring theme in the “Last Of Us” universe, makes this a plausible scenario. Therefore, while dogs might currently be safe from the infection, their future remains uncertain.

Moreover, the Cordyceps fungus may have different strains that could be harmful to humans but also dogs. The series only introduces a single strain of Cordyceps, there is a fair assumption that more strains exist but are not relevant to the plot of the series.

Conclusion: An Ambiguous Legacy

In conclusion, the question of whether dogs are immune in “The Last Of Us” remains a point of speculation rather than definitive answer. While the game and TV show do not portray any infected dogs, the reason behind this omission is unclear, and therefore it is impossible to give a true answer to this question. The narrative’s emphasis on human relationships, combined with possible biological or environmental factors, could explain the apparent lack of infected canines. The ambiguity surrounding dogs adds to the unsettling realism of “The Last Of Us” world. It is also likely that developers did not want to focus on the suffering of pets.

Do dogs possess a natural resistance to the Cordyceps infection, or are they simply fortunate enough to avoid it? Perhaps the answer lies somewhere in between, a complex interplay of biology, environment, and narrative design. Either way, dogs occupy a unique and compelling space in this fungal apocalypse, serving as a constant reminder of the world we lost, and the fragile beauty that still persists even in the face of unimaginable horror.

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